JADE
LETOURNEAU
SENIOR LEVEL DESIGNER

CANCELLED PROJECT
(AC Valhalla Expansion Online Game Mode)
Ubisoft, 2019-2020
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Contributed to the development of an Assassin's Creed Valhalla expansion game mode, designed for post-launch release.
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Designed an online co-op PVE experience for 3 players, featuring 15-minute matches and Norse God character selection.
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Researched Norse mythology to inspire gameplay elements and environments.
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Created branching level layouts leading to waves of combat encounters, culminating in a main arena boss battle.
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Designed and implemented a progression system to unlock powers and the final boss through exploration and grinding.
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Brainstormed, designed, and prototyped god-like mechanics aligned with character archetypes.
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Used the Assassin's Creed Valhalla asset kit to craft iconic Norse Mythology-inspired locations.
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Conducted prototypes and playtests to refine gameplay mechanics and level design.

RESEARCH & DEVELOPMENT​
Ubisoft, 2018-2019
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Collaborated on the development of a non-violent, online, team-based co-op PVP game concept.
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Brainstormed themes, game design, and core mechanics to align with the project's vision.
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Prototyped gameplay mechanics using isometric and third-person camera perspectives.
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Conducted playtests and iterative design improvements based on feedback.
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Created comprehensive documentation and pitches to communicate design goals and gameplay features.
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Researched comparable games (e.g., Fortnite, The Circle, Spellbreak, Dauntless) to analyze their core fun elements and integrate valuable insights.