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Level Designer since 2017, I enjoy creating immersive, narratively driven experiences where the worlds I craft not only support the story but act as characters themselves. With a keen eye for detail and a resilient work ethic, I approach every project with creativity, precision, and dedication.

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My expertise includes mission and world design, from linear to semi-open worlds with evolving narratives, layouts, multi-branching dialogue and objectives. A resourceful and inquisitive go-getter, I bring strong technical skills and a passion for turning ideas into engaging, thoughtfully designed player experiences.

EXPERIENCE

ACADEMICS

2023+

Senior Level Designer

Humanoid Origin, Edmonton (AB) (Remote)

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2021 - 2023

Level Designer II

Cloud Chamber, Montreal (QC) (Remote)

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2018 - 2021

Level Designer

Ubisoft Saguenay, Chicoutimi (QC)

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2017 - 2018

Game Designer / Level Designer

Epsilon Games, Montreal (QC)​

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2012 - 2017
Graphic Designer, print production
CART1ER, Montreal (QC)

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2009 - 2012

Graphic Designer/ Multimedia Technician
Groupe TVA (Quebecor Media), Montreal (QC)

AEC, Level Design
Graduated 2017

Campus ADN, Montreal

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BACC., Graphic Design
Graduated 2009
Université Laval de Québec, Quebec

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DEC, Graphic Design
Graduated 2007
Cégep Marie-Victorin, Montreal

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SKILLS

SOFTWARE

Level Design

Game Design

Narrative Design

Creative Direction

Graphic Design

Documentation

Unreal 5

Perforce

Unity​

3DS max

Anvil

Visual Studio

Illustrator

Indesign

Photoshop

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