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Level Designer since 2017, I enjoy creating immersive, narratively driven experiences where the worlds I craft not only support the story but act as characters themselves. With a keen eye for detail and a resilient work ethic, I approach every project with creativity, precision, and dedication.

My expertise includes mission and world design, from linear to semi-open worlds with evolving narratives, layouts, multi-branching dialogue and objectives. A resourceful and inquisitive go-getter, I bring strong technical skills and a passion for turning ideas into engaging, thoughtfully designed player experiences.

EXPERIENCE

ACADEMICS

2025+

Senior Quest Designer

Krafton Montreal, Montreal (QC) (Remote)

2023-2024

Senior Level Designer

Humanoid Origin, Edmonton (AB) (Remote)

2021 - 2023

Level Designer II

Cloud Chamber, Montreal (QC) (Remote)

2018 - 2021

Level Designer

Ubisoft Saguenay, Chicoutimi (QC)

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2017 - 2018

Game Designer / Level Designer

Epsilon Games, Montreal (QC)

2012 - 2017
Graphic Designer, print production
CART1ER, Montreal (QC)

2009 - 2012

Graphic Designer/ Multimedia Technician
Groupe TVA (Quebecor Media), Montreal (QC)

AEC, Level Design
Graduated 2017

Campus ADN, Montreal

BACC., Graphic Design
Graduated 2009
Université Laval de Québec, Quebec

DEC, Graphic Design
Graduated 2007
Cégep Marie-Victorin, Montreal

  • LinkedIn - White Circle

SKILLS

SOFTWARE

Level Design

Game Design

Narrative Design

Creative Direction

Graphic Design

Documentation

Unreal 5

Perforce

Unity

3DS max

Anvil

Visual Studio

Illustrator

Indesign

Photoshop

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