JADE
LETOURNEAU
SENIOR LEVEL DESIGNER

Level Designer since 2017, I enjoy creating immersive, narratively driven experiences where the worlds I craft not only support the story but act as characters themselves. With a keen eye for detail and a resilient work ethic, I approach every project with creativity, precision, and dedication.
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My expertise includes mission and world design, from linear to semi-open worlds with evolving narratives, layouts, multi-branching dialogue and objectives. A resourceful and inquisitive go-getter, I bring strong technical skills and a passion for turning ideas into engaging, thoughtfully designed player experiences.
EXPERIENCE
ACADEMICS
2023+
Senior Level Designer
Humanoid Origin, Edmonton (AB) (Remote)
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2021 - 2023
Level Designer II
Cloud Chamber, Montreal (QC) (Remote)
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2018 - 2021
Level Designer
Ubisoft Saguenay, Chicoutimi (QC)
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2017 - 2018
Game Designer / Level Designer
Epsilon Games, Montreal (QC)​
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2012 - 2017
Graphic Designer, print production
CART1ER, Montreal (QC)
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2009 - 2012
Graphic Designer/ Multimedia Technician
Groupe TVA (Quebecor Media), Montreal (QC)
AEC, Level Design
Graduated 2017
Campus ADN, Montreal
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BACC., Graphic Design
Graduated 2009
Université Laval de Québec, Quebec
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DEC, Graphic Design
Graduated 2007
Cégep Marie-Victorin, Montreal
SKILLS
SOFTWARE
Level Design
Game Design
Narrative Design
Creative Direction
Graphic Design
Documentation
Unreal 5
Perforce
Unity​
3DS max
Anvil
Visual Studio
Illustrator
Indesign
Photoshop