JADE
LETOURNEAU
SENIOR LEVEL DESIGNER

Level Designer since 2017, I enjoy creating immersive, narratively driven experiences where the worlds I craft not only support the story but act as characters themselves. With a keen eye for detail and a resilient work ethic, I approach every project with creativity, precision, and dedication.
My expertise includes mission and world design, from linear to semi-open worlds with evolving narratives, layouts, multi-branching dialogue and objectives. A resourceful and inquisitive go-getter, I bring strong technical skills and a passion for turning ideas into engaging, thoughtfully designed player experiences.
EXPERIENCE
ACADEMICS
2025+
Senior Quest Designer
Krafton Montreal, Montreal (QC) (Remote)
2023-2024
Senior Level Designer
Humanoid Origin, Edmonton (AB) (Remote)
2021 - 2023
Level Designer II
Cloud Chamber, Montreal (QC) (Remote)
2018 - 2021
Level Designer
Ubisoft Saguenay, Chicoutimi (QC)
2017 - 2018
Game Designer / Level Designer
Epsilon Games, Montreal (QC)
2012 - 2017
Graphic Designer, print production
CART1ER, Montreal (QC)
2009 - 2012
Graphic Designer/ Multimedia Technician
Groupe TVA (Quebecor Media), Montreal (QC)
AEC, Level Design
Graduated 2017
Campus ADN, Montreal
BACC., Graphic Design
Graduated 2009
Université Laval de Québec, Quebec
DEC, Graphic Design
Graduated 2007
Cégep Marie-Victorin, Montreal
SKILLS
SOFTWARE
Level Design
Game Design
Narrative Design
Creative Direction
Graphic Design
Documentation
Unreal 5
Perforce
Unity
3DS max
Anvil
Visual Studio
Illustrator
Indesign
Photoshop