JADE LETOURNEAU
LEVEL DESIGNER
DESTINATION PRIMUS VITA - Ep.01 Austin
First person, narrative puzzle game. Set in the 3040s, a Crew-121 is sent to Primus Vita to retrieve all the water that was stolen from us hundreds of years prior. The voyage is four years long: every passenger is put in cryo-sleep and undergo a special simulation by the ship's AI to help them prepare for their upcoming mission.
GOALS
INTENTIONS
Direct the game design direction of a narrative game in which puzzle depends of the narrative elements to be solved properly
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2 hours walkthrough minimum;
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4 months production time;
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Team of 11 persons.
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Designed and produced in 2017-2018.
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Creating fun and engaging challenges in cohesion with the narrative;
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Level design of all the levels, using Epsilon Games' Inception feature;
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Linear level requiring the player to solve the puzzle in order to pursue in the game;
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Make the player's navigation interesting and orientation-friendly;
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Balance flow and rhythm between the different sections;
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Organise the interactive objects logically for narrative and puzzle design.
CHALLENGES
Important change of direction, implementation
of new features weeks from launching
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Coherent and constant communication with
the teamS; -
Close collaboration with all departments to assure the health of the production;
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Daily stand up meeting;
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Precised planning schedules;
One person department, in charge of Game Design and Level Design
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Research, analyze and playtest of similar gameplay;
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Early sketches and concept of intended puzzles;
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Ability to change direction and make cost-less modifications to a puzzle during production;
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In doubt, ask questions to my GD/LD network.
JADE LETOURNEAU LEVEL DESIGNER
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